VISION Our vision is to create a fast, simple, and reliable self-checkout system that improves the shopping experience by reducing wait times and making cash-only transactions easier. We aimed to build an open-sourced, user-friendly kiosk prototype that demonstrates how accessible technology can support efficient retail operations. MISSION To develop a self checkout system, similar to […]
POS Self-Checkout System I
VISION We aim to create a two-sided self-checkout system, inspired by Kroger, to enable faster, easier grocery shopping and efficient retail operations. Our goal is to deliver a reliable, user-friendly product integrated with POS hardware by the end of the 2025 fall semester, earning stakeholder approval. MISSION Develop core features (barcode scanning, manual item entry, […]
POS Clerk Checkout System
VISION Our client’s vision was to create a user friendly point-of-sale system that is both easy to navigate and efficient to use. Through the connectivity of the POS system with the barcode scanner and receipt printer we aim to have seamless transactions that will allow for efficient use of our system. MISSION Create a point […]
Dynamic Pricing
VISION Our vision is to enable retailers to achieve optimal profitability through algorithmic pricing while simultaneously providing customers with a transparent, and fair shopping experience driven by data-informed decisions. MISSION The mission of this project is to build a dynamic pricing system that utilizes machine learning to make pricing decisions. The system generates and displays […]
Course Scheduling Upgrade (’25)
As the client and a student myself, my overall vision for the project is for students to be able to plan out a course schedule for the semester so they can register for courses seamlessly, facing as few errors as possible.
Synesthesia AR Experience
To leverage Augmented Reality (AR) to simulate audio-visual synesthesia; the neurological phenomenon where auditory stimuli trigger automatic visual perceptions. This project should enable non-synesthetic users to conceptualize, comprehend, and appreciate the unique way in which music is perceived by synesthetes.
Study Use of AR-VR in Gaming Scenario
The goal of our project is to see how AR and VR, specifically using the Oculus Quest 2, can make gaming more immersive and interactive. We’re building a system that collects sensor data from players while they’re using the headset, like where they’re looking and how they’re moving. After gathering that data, we’ll create a tool to replay and visualize the experience so someone else can watch it later. At the end, we’ll put everything together in a paper that walks through what we built, how we did it, and what we learned along the way.
Study VR for Accessibility
A world where the deaf, and hard of hearing, communicate naturally anywhere, anytime through seamless AI powered software on AR/VR devices.
Drag-and-Drop Survey Builder Tool
To create an intuitive, customizable survey builder tool with a drag-and-drop interface that allows transparency between survey results and the public while maintaining anonymity.
Auto-Advising Miami Bot
The vision of this project is to create an Auto Advising Bot that serves as a virtual academic advisor for students. It is designed to assist students in navigating school-related information and making informed decisions about their academic paths. The bot helps students to access accurate and timely information about courses, programs, and university resources.
