This week we played another social deduction game called Blood on the Clocktower. Just like Ultimate Werewolf, there are multiple different roles on the evil and good team. The fun with Blood on the Clocktower is the idea of adding the drunk or poison factor, where the players don’t actually know that they have the role abilities. In the session that I played, I was the monk role for the good team, meaning I had the ability to save someone from dying at night. The good thing about Blood on the Clocktower is that even when you are dead, you continue to play as the ghost where you can still speak to others and still try and figure out who the bad players are. Another mechanic that I enjoyed with this game is the idea of having private chats with anyone you want to instead of having to talk to the whole group.
I think that similar with Ultimate Werewolf, the hardest thing about the game is learning the different roles and what each role does. On top of that, implementing what your role does while trying to figure out other players’ roles and eventually winning the game. Having to pick and choose what conversation you want to have with someone else is also very difficult when you do not know the other roles and how they might try to take advantage of what you know or might say to one another.
I think that this is one of the best games to implement leadership. From the storyteller to the player, anyone could act as the leader to the group. We thankfully had multiple leaders in the group since a few of them played the game before, they were able to help some of us out with role specific questions or strategies while also playing themselves. This game allowed for people to control the group by just being the prominent speaker during the meetings, pointing out a specific player to vote out and having other players follow along just because you had the confidence to point them out.
Overall, this would be a fun party game after a few games played, and I would fully understand each role. To my knowledge, this is very customizable with the roles which could be fun to play around with down the line.

