This week, we began the game Fiasco in groups of 4 and 5. Our team selected the Suburbs as our scenario, and then we went on create the relationships, select the locations, objects, and themes that we needed to keep the game going. It was interesting because after picking out the scenario, relationships, objects, themes, and locations using the dice, we had the freedom to take the game in whatever direction we wanted. At first, it was difficult because the book did not have specific and clear directions to follow, and we were in charge of creating the game. But once we started, we got the hang of how to continue.
This game was mostly connected to collective leadership, where we all had to take responsibility for the different parts of the game; otherwise, our progress would have been stalled. We also had to give each other space to express how they wanted the game to be played and what their character represented as well. We also all had to contribute for the game to move along. If one person decided not to contribute, then our progress would also be stalled.
This game is great to play with friends or family because it is pretty low-stakes and not as intense as some other games that require one person to win the entire game. It’s not really a game that involves intense competition, as we all seemed to be working together to get the game going. One personal value I saw play out was autonomy, as I really enjoyed not having to follow a strict guideline to get to the end of the game.

