In the fourth week, we played Fiasco, a game with very few rules and props. It’s more like a random set of characters, and then you are the screenwriter to design the plot and you need to act out the plot you designed. I often feel overwhelmed when I first start a game. Because everything is unknown, we roll the dice to get the basic character relationship and the character name of our own decision. Different character relationships can be obtained by choosing the dice, our group has detectives and criminals, the criminals’ brothers work in the bank (but no one knows their relationship), and the bank’s client has a retiring sheriff who wants to rob after retirement Banks and framed the criminals.
Since this is my first time playing this game, I’m really bad at scene design. Whenever it was my turn to design a scene, I thought: oops, what should I do. I think designing the scene at the beginning is also the hardest part of the game because there is absolutely no idea and direction of where things are going to happen. At this time, you need to quickly think of the development direction of a thing and drive everyone to develop in the direction you want. It can be very stressful when you know that everyone is sitting there expecting you to come up with interesting ideas and your mind is empty. I don’t know why there was a voice in my head saying Avada Kedavra. So my scene was when I was a criminal being chased by a detective, we were chased on a train and I turned back and said Avada Kedavra to the detective. After I finished this scene, I wanted to find a hole and immediately dig into it, which was too embarrassing.
I think this game is very suitable for team building, such as a group of familiar colleagues or classmates but usually don’t have much time to chat. This game can quickly enhance mutual understanding and can create some common good memories. Because in the game I have a sibling. Even though we started out as strangers, the amazing thing is that we slowly became like real siblings, we supported and trusted each other. I am very fortunate that my group mates are very friendly, they will be patient and help each other with ideas like how things can turn out or who to meet. I think what’s really interesting is how we bring that into our characters.