Fiasco Week #1

For this week’s game session, the class played the role-playing game Fiasco. When looking over the pre-class materials discussing the game, I was initially intrigued by the gameplay process. When going over the rules, I felt as if this game was creating a small self-made movie which was really interesting to me not only for the fact that I believe that I am a great “up and coming actress” even if it’s only in my head. What I really enjoyed about the game overall was the autonomy the game provided me to express my creativity and really stretch the limits to my imagination.

In this session, my group and I focused on setting up the game and completing Act #1. Initially, it was very hard for my group to get started. No one had ever played a role-playing game and not everyone had read or watched the instructions. Once we got over the first hurdle of finally understanding the game rules, we encountered another barrier which was getting everyone comfortable acting out their roles and using their creativity and imagination to mold an overall story. When this challenge arose I felt that I had to “Encourage the Heart” of my fellow players in order to encourage them to get into the game. That proved to be somewhat successful because we managed to come up with some sort of storyline that made sense. I even got a few of them to laugh however, I feel that if my team players came with a more open attitude and a little more motivation the first half of the game could have been more enjoyable for myself and everyone else.

When looking back at the first session I feel that my personal values of encouraging others and going against the grain and relinquishing my control to the other players came into play. I tried to give my other players the benefit of the doubt that we all have never played a role-playing game before however, I ended up feeling a little disappointed because my expectations for the game were significantly high before I chose my group of players to play with. Even though I was a little frustrated with how my group played the first half of the game I was determined to keep positive and to get to the end of the game which was finalized in the second week of playing Fiasco.