During the first week of class, we played Werewolf. The hardest part about this was not a lot of us knew each other, so we would just target each other with no real good reasons. Though this was the case, we could still see it tie to the communication and listening aspect of rotational leadership. When we were looking to kick a member out of the game, people were respectful of one and another, we we leveraged these insights to make decisions. Although they were based loosely, it was still a display of teamwork and leadership. I think anyone who like the game Mafia would like this game as well because it is very similar, but has several more components to it which makes it very interesting.