Finishing Fiasco was much easier and more fun than starting it. Getting the game started and doing the first act were a little tough for our group because we all had 0 clue how to play the game. However, once we got it started, the game started rolling and becoming more fun. Finishing our game also was really interesting because we got to add someone new into our group, due to him not being there in the previous week.
This made it interesting for our scenes because it allowed for us to add a new aspect into our stories, which resulted in more exciting twists or turns. I would say the hardest part about this game was getting started and ending it, at least for us. Ending our game was pretty difficult because of our slow start so we had to find ways to condense the story, whilst making sure all aspects were met. I also like how my character developed throughout the game. My character was made off an interesting description, but had a bigger role than I expected. Especially with the addition of the new member into the game, it allowed for variety and my character to be unique.
Looking back, I still think the people having to decide on his or her values and hither they’re going to stick to those even with a made up character. I think this can be a valid thing to look for but also because the character is fake, someone could totally just try to enjoy the storyline and character, like one of the members in my group. To conclude, I enjoyed this game/session because of the way our group was able to come together and put together this story and able to talk out what we wanted for the story. Most importantly I enjoyed how the game began to create itself through decisions.

