This week was the second week we played Fiasco. Since last week we were only able to set up the game, this week we began the actual game. Over the span of the session, two of the other characters found the body of a friend/rival of my character and had pinned that murder on my character. I have a feeling my character is not going to live happily ever after. We made the session run all the way to setting up the tilt. My character seems to have a guilty conscience about the murder that they had done. Everyone has been giving my character most of the dice as of now. I have the most white dice, but I also have the most black. Since we haven’t started the tilt yet, I’m curious to see where the story goes and how bad my character is going to end up.
The hardest part of this week’s game was by far the internet connections. The day of this session had very snowy weather happening in my area. My internet was unstable so often that I would be kicked off of Zoom and Tabletop Simulator multiple times. I felt terrible about that for my groupmates, especially since I was the one that created the server on Tabletop Simulator. I think the simulator crashed for everyone about five or six times.
Fiasco is a game about cooperation, but it is also about manipulation. You need everyone to be able to create the story. Everyone gives ideas to move the game and story along. However, everyone is trying to make the story end in a way that benefits their characters wants and needs. You have to understand how the others are directing their time and efforts and make it so that your character could possibly have the best ending. In the game Fiasco, there isn’t a specific “winner.” We all lose in the end, but it’s up to you how much you want to lose.
I still believe that my friends who are into D&D would love to play this game. All of them love to play chaotic characters. Fiasco is a game all about chaos. They would fit right in playing this game, especially if they play a D&D playset of Fiasco.