Week 11 and 12- T.I.M.E Stories

Over the course of two weeks in class, we had the opportunity to play what was probably the most complicated game yet – T.I.M.E Stories. This game had many elements that we had already experienced (ex. different roles, resources, etc.), but added on were puzzles, encounters, and a complex stat system for each player. T.I.M.E Stories in essentially a mystery game, where your characters, a band of time warriors, are sent to a certain place to solve the cause of an anomaly. To solve this mystery, you need to talk to certain NPCs (Non-Playable Characters), unlock new locations, decode certain messages, etc. There are multiple ways to go about certain situations, but time runs out the longer encounters last. That time is the biggest factor, running out means having to start over, including losing most resources.

The group that I was in when we played this had to investigate an insane asylum, while taking over the bodies of certain inmates. We had to adopt these inmates issues as we went along, so that added an extra layer to the already complex gameplay. The hardest part of the game, in my opinion, was trying to determine which action was the best going forward. Since your group wants to finish as quickly as possible, you need to avoid unnecessary encounters. However, without ever playing the game before, the scenarios are completely new, so the swiftest action is never clear-cut. For example, my group had to restart the entire mission because we wasted time on a lead that ended up being a red herring. Finding the right path to follow was definitely the most challenging aspect of the game, but was by no means frustrating.

Leadership during T.I.M.E Stories was more or less individual based, with certain players taking responsibilities to go to certain locations on their own. The confidence to make your own decisions was a big factor during the course of the game. When puzzles came around, particularly one that played a huge factor towards the end of the game, certain leaders emerged by presenting ideas that ultimately led the group toward the goal. While disagreements as to what course of action should be next did take place, overall my group were willing to listen to one another and help each other in any way possible, which in my opinion are strong traits of leadership.

I know for a fact that my family back home would love this game, because they take a lot of enjoyment out of intellectually challenging themselves. I myself would never buy this game personally, for it is fairly expensive for what is practically one narrative, but if it is available to rent I highly recommend it.