Study Use of AR-VR in Gaming Scenario

VISION The goal of our project is to see how AR and VR, specifically using the Oculus Quest 2, can make gaming more immersive and interactive. We’re building a system that collects sensor data from players while they’re using the headset, like where they’re looking and how they’re moving. After gathering that data, we’ll create a tool to replay and visualize the experience so someone else can watch it later. At the end, we’ll put everything together in a paper that walks through what we built, how we did it, and what we learned along the way.
MISSION Our mission is to design and build a system that records and replays user movement data on the Oculus Quest 2 to better understand how AR/VR technology can enhance gaming. To do this, we’ll create a background app that collects headset and controller position and rotation data during gameplay. Then we’ll develop a tool to visualize that data in a way that lets others view the experience. The final step is writing a paper that documents our development process, tools used, challenges faced, and the potential of using this type of data in gaming research or development.
TEAM Evan Williams, Aidan Owens, LJ Ivey
CLIENT Dr. Xianglong Feng
SITE pending

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