Gaming Lower-Code Functionality

VISION To empower aspiring game designers with an intuitive, flexible tool that streamlines the creation of immersive, procedurally generated room environments—unlocking creativity through automation and smart customization. Designed for use in the client’s college-level Godot course, this tool will help beginners quickly get hands-on experience with game development.
MISSION Our mission is to develop a Godot plugin that enables users to quickly generate customizable 3D room layouts through an intuitive dock interface. By allowing users to specify parameters such as room count, size, and furnishing density, we aim to streamline the early stages of level design and make procedural generation more accessible to beginners.
TEAM Kelsey Roberts, Gabe Hardy-Fowler, Brayden Miranda, Nick Dillon, Owen Fankhauser
CLIENT Dr. Garrett Goodman
SITE n/a

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