Monthly Archives: February 2021

Game of the Week Blog Reflection: Fiasco Week 2

This week, we continued playing the role player game which is called Fiasco. Last week, our group just finished the setup, so this week we begin to create several scenes, and we just get to the tilt.

During the class session, we have only 4 players which we normally have 5. So, we decided to skip the person’s role who is not here. And we started to make scenes, which I think is the hardest part for me, because in this part, you need to be creative so that the whole story can be interesting and making sense. However, I am not a very creativity person and English is not my first language, so this part is the hardest for me. After we finished this part, we decided to stop because we want to wait for the person who was not here to caught up.

For the leadership during this week, I think it is about tolerance and being helpful. For example, when I could not figure out what should I say to create my scene, my group members helped me a lot, they give me some good advice. And we decided not to end the game because we want to wait the last member who was not here. And I think this is relevant to the leadership.

After this week’s class session, I think I dislike this game a little bit, because there are some parts that make me feel awkward. Hopefully the situation will be changed next week!

Game of the Week Blog: Fiasco Week 2

This week we continued to play the role-playing game of Fiasco again and this time my team got through the tilt and next week we will be wrapping up with the aftermath. We were kind of thrown off track but the loss of one player who was absent this week and the inclusion of a new player. However, it was kind of a blessing in disguise because the new player transitioned into the group without a problem and really developed the character assigned to them. The tilt is the part in the game halfway through where the players with the most dice so far in the game get to add another category and make the game even crazier.

We decided to add two new tilt categories just because and they included role reversal and someone panics. I’d say that once again the hardest part of the game is being creative and coming up with an exciting plotline on the fly. There were moments where I felt inadequate because I thought the other players had much more fun things to say than I did. But we did hit our stride as a team and concluded the tilt with a dramatic flair.

I’d say empathy and the ability to inspire and convince others were the biggest leadership ties this week. Empathy played a key role in this week’s game because the reason we had a new player was that they did not feel welcome in their last group based upon the different identities they hold. So we as a group listened to this person, affirmed them, and then adjusted our RPG consent form so that everyone was felt safe and comfortable. The ability to inspire and convince others was the other leadership skill because those players that had that ability were able to take over the story so that it kept developing and moving forward, we were all able to inspire each other’s scenes, and that lead to quite a Fiasco. I can’t way to see how it all gets resolved and ends in the Aftermath next week!

fiasco week 1

This week we played fiasco! At first I wasn’t too interested in it but once I watched the videos and read a bit it really got my wheels turning. It is a fast-paced diceless RPG which revolves around snap choices and improv. It seems more complex than it is at first glance but we really hit a stride and found our groove eventually.

Online connection was still a struggle but we got together in 15 minutes instead of 30 this time! Progress! The most difficult part of the game was following the dice guidelines, we really wanted to use some specifics but we were really limited by the dice we rolled which was a little disappointing. I also think we had some organizational issues and that concerns me for our next round of playing.

I think this game has an interesting view on leadership, that being co-leadership and collaboration. The entire game needs you to lean on the other players and to work with them and build the story. This has its predicted troubles and successes like having difficulty with having different motives or ideas but also the success of working together and having different viewpoints.

Game of the Week Blog Reflection: Fiasco Week 1

This week in Tabletop Leadership we played Fiasco. Fiasco is a role-playing game in which 3-5 players develop characters, relationships, objects, and locations together to create a scenario. These scenarios will either end good or badly, depending on how your mates perceive your situation. In my opinion, the hardest part of the game is understanding the point of it. It is very different from any game I’ve ever played. I struggled to understand what the overall goal is. Even when I knew how to play the game, I would get lost in the set up phase because there were a lot of characteristics to remember and keep track of. That is why it is good to write notes while you play!

Fiasco ties to leadership because it requires a lot of thinking ahead. If you are on top of everything then you can manipulate situation so that it goes well for your character. Leadership is all about influencing others. In Fiasco, your characters can be very influencing and you can steer the direction of the story to your favor. That is why I believe my friend Alex would enjoy this game. I see him as a natural leadership and he would want to get a full grasp on the situation within the game. He would be good at influencing others to help his character out and find the best possible solutions for the end.

In week 1, my group was only able to complete the set up phase. The session ended as soon as we named our characters. It wasn’t hard to figure out how to pick die and develop the characters, so we went faster as the game went on. None of us have played before which is why it took longer for set up than some other groups. I believe the session went well and we are all excited to see how it goes next week. I don’t have a complaint about the game, however I am worried about how well I’ll do while playing. I’m not particular skilled on improvisation, so coming up with scenes might be a bit difficult for me. Luckily the rest of my group seems to have a good handle on the game and I’m excited to see how crazy this story can get.

Game of the Week Blog Reflection: Fiasco Week 1

This week, we played another game called Fiasco, which is also a roll player game. In this game, we need to create and define our own relationships, needs, objects, locations and so on. And we need to make all of these into a story, which is fun. However, the hardest part for me is also to make a story by this information, I am not a very creative person, so it was very difficult for me to put all this information together and make up a story that worked.

I think for the leadership in this game, the most important is every player should actively communicate their ideas, because every choice they make affects not just them but everyone else, and every decision affects the direction of our own story. I think me and my roommates might be able to enjoy this game because we always play other games together, so it is easy and comfortable for us to communicate our ideas.

During the session, there were 4 group members besides me. After we all connected in, we chose Boomtown and set the boundaries which we did not remove anything actually, and we just finished chose and defined our relationships, needs, locations and objects. The session went pretty good since all my group members actively communicated our ideas. I like this game because I never played this kind of game before, it requires people to exchange their ideas to others so that they can make their own story which is cool. Since I am not a creative person, my personal value in this game is to take note so that things will no mess up which is also very important. Because if people do not remember what they chose, they will waste time to redo it, and it will cause us to fall behind schedule.

Roll Player

In Roll Player, players compete to build the best fantasy world adventurer. Players throw and select the dice to add to the character’s attribute score. They also need to buy weapons and armor for their heroes to equip them. Players train them to acquire new skills and discover their inner strength to prepare for the upcoming journey and gaining prestige by constructing the perfect character. The most prestigious players win the game and can triumph regardless of the conspiracy they face.

This game is a delightful dice feast. Roll Player has a total of seven colors of six-sided dice, which are very beautiful on the character board. The theme of the game is very special, it is a game of creating heroes. It is not uncommon for games to include character creation content, but it is probably only this dice hero who plays games around character creation. The combination of mechanics and themes is also great, showing the random number of the corner and the part that the player can control. In fact, although Roll Player uses a lot of dice to drive, the game itself does not rely solely on luck. Because the player has a large number of skills, characteristics, abilities, and occupations that can change the value of the dice, plus each round the player can actively choose the desired dice. It can be regarded as a light strategy game and I enjoyed the process of playing this game with my friends a lot. I believe it is a game fit for friends to kill time and also be engaged in the process of coming up with strategies and winning the game.

“How to Play” Video Reflection

For the first time ever I created an instructional video with my voiceover and it was very nerve-wracking. The game I chose to model a how-to video after is one of my favorites called Among Us. Last week, I downloaded the mobile app and played multiple rounds while screen recording and recording audio with a mic in my headphones. I think most of my anxiety surrounding this assignment came from being self-conscious of my voice or my inexperience as a gamer. Usually, when people create videos like this they are pros with a well-established Youtube video but I took this as an opportunity to push my boundaries.

The video requirements were that it had to be 7-10 minutes long with leadership aspects discussed at some point. At first, I thought 7-10 minutes was far too long but by the time I had finished my video, it was a little over half an hour! So the majority of my time was spent editing and cutting parts that I deemed unnecessary to fulfill the requirements. However, removing parts was disappointing because at some moments the video was funny or gave useful tips but I think I captured the best 8 minutes possible. Some leadership aspects referenced were communication and flexibility because whether your an imposter or a crewmate being able to direct the discussion in the chat before the voting process could be the difference between life and death, winning or defeat.

What Type of Gamer am I Reflection

Last week I completed a quiz that determined what type of gamer I am and then wrote a 1-2 page reflection of the results. In terms of the quiz taking experience, I would say that it was a relatively quick assessment and was straightforward. Those are elements that I can appreciate because when these types of quizzes are worded weird or confusing it definitely skews the results. However, I would say my results were a pretty accurate interpretation of my gaming profile.

The results were based on a four motivations cluster model and each cluster had subcategories related to it. I scored high on the first motivation cluster of conflict and social manipulation because when I like to play to win. This means I will do anything to beat my opponents including using tactics like deceit as a strategy. This is probably why I’m so good at games that require some degree of bluffing. I scored low on strategy and discovery because I don’t enjoy games that require a heavy level of thinking or just serve to demonstrate intelligence. I scored relatively high on immersion and aesthetics because I like games I can pretend to be in and that look pleasing to the eye. Lastly, I scored high on social fun because I am not a serious gamer. I don’t play in competitions or participate in organizations. When I play it is purely for entertainment and in social gatherings. Overall, I would consider these results an accurate representation of myself as a gamer. 

Game of the Week Blog Reflection: Fiasco

This week in class we played another role-playing game called Fiasco. In our first session, we set up the game in Boom Boomtown and established boundaries that we were not comfortable crossing with the consent checklist. I really liked the fact that this game required us to have an open dialogue to express things we did not want to see play out in the game, I think this is an important aspect that should be included in all types of games. Our group was pretty open to anything with a rated R rating but we would not allow things like sexual assault, self-harm, etc. Once we completed the checklist, we rolled dice and took turns picking aspects like relationships, needs, locations, and objects.

Compared to last week’s game of Roll Player, I greatly enjoyed Fiasco more. Since the players have such a large degree of freedom in determining the course of the game the plot twists are both unexpected and humorous. I think that’s what I liked the most, never knowing what to expect next and laughing at whoever is currently establishing a scene. The only thing I struggled with the most was definitely the creativity aspect of the game. It is harder than you think to come up with ways to both keep the plot interesting but also ensure that it makes sense.

I think the most important leadership aspects in this game were trust, creativity, and active listening. Trust because you have to believe the other players won’t violate the consent checklist. Creativity and active listening because most of the game is playing off of what the other players do or say so you have to be present and engaged to help steer the narrative. It can also be argued that another leadership element is the fact that players get to decide who they want their characters to be in the beginning so free will is present. I would recommend this game to both friends and family because it seems like a game that could function as a fun night in or at a party.

Game of the Week Blog Reflection: Roll Player

This week I came across a very interesting game: Roll Player. This game is played through the tabletopia. For me, I’m a player who only plays games on my phone. So it is a game that needs to be studied carefully, and it allows the player to experience the game to the maximum.

What appeals to me most is the high level of freedom of the game. The game also has a very rich strategic approach. In addition to competing in the game, players have to remember their background cards and roll the dice. Bring you more rewards depending on the position of your dice. Roll dice to increase your character’s stat score, train them to gain new skills, and give them an edge in the game. Finally get the victory.

In the Breakout Room, the game lasts less than an hour and the pace is very fluid. The game offers more strategic options and variety, as players must balance the dice colors required for each turn, the dice actions they want to perform, and make the best choice. For other board games, the game makes the concept of characters fun and allows players to think strategically while enjoying the fun of partnering.

My character is Elf. As a beginner, I always chose gold over cards, and I used more and more gold throughout the game.My team members helped me a lot by explaining the game to me when I was unfamiliar with it. And they led me as I played, what to do, and when I made a wrong judgment, they also gave me advice, such as whether I should get the coin (give up the card) or choose the card. It makes me more enjoy the game more through their help.