{"id":691,"date":"2023-11-09T20:47:14","date_gmt":"2023-11-10T01:47:14","guid":{"rendered":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/?p=691"},"modified":"2023-11-09T20:47:15","modified_gmt":"2023-11-10T01:47:15","slug":"gamification-in-the-classroom","status":"publish","type":"post","link":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/2023\/11\/gamification-in-the-classroom\/","title":{"rendered":"Gamification in the Classroom"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Gamification Fosters Creativity in Students<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/gamification-strategy-1024x685.png\" alt=\"\" class=\"wp-image-700\" width=\"311\" height=\"208\" srcset=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/gamification-strategy-1024x685.png 1024w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/gamification-strategy-300x201.png 300w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/gamification-strategy-768x514.png 768w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/gamification-strategy.png 1120w\" sizes=\"auto, (max-width: 311px) 100vw, 311px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Gamification can enhance the learning experience by bringing the content to life. Matera shares that \u201cwell-designed games help make learning visible. When we see signs of progress, we feel smarter and stronger\u201d p 48. I find this to be true in my career as well today. When we feel like we are progressing in any way, it motivates us to continue moving forward and try our best. This is the attitude we want our students to have. Gamification gives students an opportunity to be the drivers of their own learning through its personalized and engaging approach. I really enjoyed the quote shared in the <a href=\"https:\/\/www.youtube.com\/watch?v=mOssYTimQwM&amp;embeds_referring_euri=https%3A%2F%2Fmiamioh.instructure.com%2Fcourses%2F202693%2Fpages%2Fgamification-and-gaming%3Fmodule_item_id%3D4713707&amp;source_ve_path=OTY3MTQ&amp;feature=emb_imp_woyt\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=mOssYTimQwM&amp;embeds_referring_euri=https%3A%2F%2Fmiamioh.instructure.com%2Fcourses%2F202693%2Fpages%2Fgamification-and-gaming%3Fmodule_item_id%3D4713707&amp;source_ve_path=OTY3MTQ&amp;feature=emb_imp_woyt\">Power of Gamification in Education TED Talk<\/a> video that said: \u201cControl leads to compliance, autonomy leads to engagement\u201d &#8211; Daniel H Pink. Oftentimes we try to control too much of the classroom setting as teachers. In reality, students can show and tell us what they need and we can provide that for them in the classroom in hopes of it leading to more engagement with the content. Gamification gives us opportunities to hear and learn about what our students like and dislike, what makes them engaged, what excites them. <a href=\"https:\/\/www.youtube.com\/watch?v=-UXsuofrUdk\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=-UXsuofrUdk\">ClassPoint <\/a>shared that we should survey our students about what games they like before we try to present games in the classroom. It seems like a no brainer, but I think more surveying should happen throughout the course of the school year to see how students are interested in learning the content.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"4 Ways to Use Games for Learning\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/hVJaz9CM1ok?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">TCE Concepts x Gamification <\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Education is not neutral\/teaching is political\n<ul class=\"wp-block-list\">\n<li>What makes a good teacher? I believe a good teacher is one that is invested in the engagement of their students with the content. The speaker\/teacher in <a href=\"https:\/\/www.youtube.com\/watch?v=mOssYTimQwM\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=mOssYTimQwM\">The Power of Gamification in Education<\/a> TED Talk video shared that he didn\u2019t want to just see his students as grades or numbers in the system. He wanted them to enjoy going to school and figure out how to make learning fun for them. It is so important to show students the reasons why they are learning what they are learning and I think that through the engagement that gamification provides, it is possible to do so.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Curriculum is co-constructed\n<ul class=\"wp-block-list\">\n<li>Teachers and students both play an important role in education. To successfully use gamification in the classroom, teachers need to survey their students to see what they like and dislike when it comes to the types of games they like to play. This is key in creating engagement through gamification. When teachers and students work together to co-construct the lessons, the content becomes more meaningful and impactful for students. We want students to walk away having a better understanding and being able to use these tools in the future.\u00a0<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Graffiti Pages in First Grade<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1286-1-854x1024.png\" alt=\"\" class=\"wp-image-699\" width=\"248\" height=\"294\" \/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>I used the game, Graffiti Pages, where students can draw pictures that relate to what they have learned (Matera p. 68). We are currently learning about How-To books in writing. We have written a few How-To books together, so now that they are familiar with the structure they are going to be creating their own How-To books. We talked about how it is important to write a How-To book about something they actually know how to do &#8211; something they are an expert at. For this creative game, students were asked to draw pictures of the things that they are experts at. This could be a hobby, sport, skill, an area of strength, etc. <\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I explained the creativity behind Graffiti Pages to my students. I shared a few examples of what I could write a How-To book about and I had them brainstorm what they could write their How-To&#8217;s about. I told them that they would have creative freedom with their pictures and I encouraged them to try to label their pictures. I asked them to draw at least 5 pictures that represent what they are experts at.<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1285-2-768x1024.png\" alt=\"\" class=\"wp-image-705\" width=\"272\" height=\"363\" srcset=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1285-2-768x1024.png 768w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1285-2-225x300.png 225w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1285-2-1152x1536.png 1152w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/IMG_1285-2-1536x2048.png 1536w\" sizes=\"auto, (max-width: 272px) 100vw, 272px\" \/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>My students were engaged with their graffiti pages during this lesson. They drew pictures that represented their understanding of what they are experts at, they used crayons, twistables, markers, and pencils to draw\/color their pictures, and almost all of them were able to add captions to their pictures. Students who found the captions to be a challenge, were able to draw pictures still. I learned a lot about what my students are experts at by simply walking around the room, observing, and checking in with them. <\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>My students added their graffiti pages to their writing folder for reference when they begin writing a new How-To story. Overall, I felt like my students really enjoyed this creative outlet during writing time and it will be used as a tool and visual for them in creating their future How-To books.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<a class=\"twitter-timeline\" data-width=\"500\" data-height=\"750\" data-dnt=\"true\" href=\"https:\/\/twitter.com\/CarolynLCook4?ref_src=twsrc%5Etfw\">Tweets by CarolynLCook4<\/a><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Gamification Fosters Creativity in Students Gamification can enhance the learning experience by bringing the content to life. Matera shares that \u201cwell-designed games help make learning <a class=\"mh-excerpt-more\" href=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/2023\/11\/gamification-in-the-classroom\/\" title=\"Gamification in the Classroom\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":8054,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,3,7,5,2,6],"tags":[23,10,22,24,55,16],"class_list":["post-691","post","type-post","status-publish","format-standard","hentry","category-ai-in-the-classroom","category-concept-based-curriculum-and-instruction","category-equity-equality-and-social-justice","category-gaming-and-gamification","category-making-thinking-visible","category-self-directed-learning","tag-tce623","tag-curriculum-and-instruction","tag-exemplaryteaching","tag-first-grade","tag-gamification","tag-teaching"],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts\/691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/users\/8054"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/comments?post=691"}],"version-history":[{"count":0,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts\/691\/revisions"}],"wp:attachment":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/media?parent=691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/categories?post=691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/tags?post=691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}