{"id":682,"date":"2023-11-07T14:39:16","date_gmt":"2023-11-07T19:39:16","guid":{"rendered":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/?p=682"},"modified":"2023-11-07T14:39:18","modified_gmt":"2023-11-07T19:39:18","slug":"gaming-in-the-classroom","status":"publish","type":"post","link":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/2023\/11\/gaming-in-the-classroom\/","title":{"rendered":"Gaming in the Classroom"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"181\" height=\"165\" src=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/Screenshot-2023-11-07-143618.png\" alt=\"\" class=\"wp-image-684\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Gamification can enhance learning and foster creativity\/innovation in students, based on the Matera book and videos:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Gamification satisfies kids&#8217; innate needs to play, compete, accomplish, learn, solve problems, and engage with others. It makes use of these drives to boost interest and education.<\/li>\n\n\n\n<li>The correct degree of difficulty is applied in well-designed games to keep them both demanding and accessible. This encourages pupils to be persistent and have a growth mentality.<\/li>\n\n\n\n<li>Students can iterate and get better by playing games, which offer quick feedback. This encourages experimentation and originality in society.<\/li>\n\n\n\n<li>Playing multiplayer video games demands cooperation, dialogue, and sophisticated problem solving. Students are better prepared for creativity in the real world with these 21st century abilities.<\/li>\n\n\n\n<li>Rapid prototyping and safe testing are made possible by virtual simulations. students are able to take chances and grow from mistakes.<\/li>\n\n\n\n<li>Creating interactive stories and avatars enhances creativity. Students show off their artistic abilities.<\/li>\n\n\n\n<li>Gaining badges and incentives as you level up gives you positive reinforcement. Depthier learning is propelled by this innate incentive.<\/li>\n\n\n\n<li>Students&#8217; competitive spirit is piqued by enjoyable competitions. However, creating &#8220;co-opetition&#8221; also encourages teamwork.<\/li>\n\n\n\n<li>Engaging and immersive gaming environments enhance the learning experience. When the event is memorable, students retain more.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"TOP 5 Gamification Examples In Education today!\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/1CZtIIy7tRU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Teaching as an intellectual engagement&#8221; connects meaningfully to gamification and gaming for equity and social justice:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Thoughtfully designed games can simulate complex social systems and prompt perspective-taking. Reflecting critically on these experiences as a class deepens intellectual insight into equity issues.<\/li>\n\n\n\n<li>Debriefing games in an intellectually engaging way encourages critical thinking about embedded biases, power dynamics, and structural inequality. Teachers can facilitate rich discussion and analysis.<\/li>\n\n\n\n<li>Games focused on collaboration and collective problem solving, rather than individual competition, model equitable participation. Intellectual engagement comes from strategizing inclusively.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Teachers and students engaging in critical consciousness&#8221; connects meaningfully to using gamification and gaming to address equity and social justice:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Debriefing and discussing games from a critical perspective allows students to analyze embedded messages\/biases and think deeply about social justice issues simulated.<\/li>\n\n\n\n<li>Designing games that specifically model unjust systems or allow perspective-taking builds critical consciousness by creating empathy for marginalized groups.<\/li>\n\n\n\n<li>Critically analyzing existing game tropes (like stereotyped characters or violence as conflict-resolution) fosters awareness of inequities in pop culture representation.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Here are two examples of how &#8220;teaching as an intellectual engagement&#8221; can play out with gaming:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>In ELA, students could play a narrative-driven game with themes of social injustice. The teacher facilitates intellectually engaged literary analysis of the game&#8217;s storytelling elements, character development, and representation of marginalized groups. Students discuss and write essays connecting the game to socio historical contexts.<\/li>\n\n\n\n<li>In Math, students play a math-focused game requiring optimization strategies and critical thinking. The teacher prompts intellectual discussion about patterns, relationships, and efficient problem-solving approaches used in the game. Students are challenged to apply these insights to new quantitative problems.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">In both cases, the game provides an immersive starting point for intellectual engagement. The teachers build critical thinking skills by facilitating analysis of the game experience and prompting students to intellectually engage with complex themes relevant to the real world. Rather than just playing for fun, the gaming experience becomes fodder for rich intellectual insight aligned with learning objectives. The debriefing discussions foster critical consciousness of inequity and ethics in a way traditional lectures may not.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here are two examples of how &#8220;teachers and students engaging in critical consciousness&#8221; could play out using gaming:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>An English teacher uses visual novel games with diverse protagonists and social justice themes as the starting point for class readings and essays. The teacher prompts students to critically analyze representation in the games, and connect it to larger issues around race, gender, etc. in literature.<\/li>\n\n\n\n<li>A math teacher uses a game simulating viral spread to model inequality in healthcare access. Students critically reflect on conditions impacting community health. They identify needed policy changes to create more just access.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">In each case, the teacher facilitates intellectual engagement with the game experience to build critical analysis skills and consciousness of real-world equity issues. By prompting critique of bias, power, and injustice, gaming becomes a means to engage students in transformative social analysis.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">In summary,gamification in modern education is revolutionizing how we learn and making education more accessible for everyone. So, the next time you dive into a gamified learning experience, remember that you&#39;re at the forefront of the education revolution <a href=\"https:\/\/twitter.com\/hashtag\/gamification?src=hash&amp;ref_src=twsrc%5Etfw\">#gamification<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Mesadoko?src=hash&amp;ref_src=twsrc%5Etfw\">#Mesadoko<\/a> <a href=\"https:\/\/t.co\/jF8ocVj5uL\">pic.twitter.com\/jF8ocVj5uL<\/a><\/p>&mdash; Mesa Davis Enterprises (@MesaDavisEnt) <a href=\"https:\/\/twitter.com\/MesaDavisEnt\/status\/1721645381384360127?ref_src=twsrc%5Etfw\">November 6, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Our school has access to Minecraft Education Edition. I was eager to try it out in my 7th grade math class. We just finished a test, so I thought this would be a fun tool to help segway into our geometry unit. As a class, we explored the creative mode and students were able to start building structures using 3D blocks and shapes. I was impressed by how quickly students picked up the controls and user interface. The Minecraft world was an entirely new way for them to visualize and interact with geometric concepts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One success was that students who typically struggle to grasp spatial relationships and 3D objects on paper really lit up and engaged deeply with the constructive, interactive process in Minecraft. Being able to walk around and inside their structures helped solidify understanding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A challenge was that some students got overly focused on aesthetic design of their buildings, rather than the core geometry learning goals. In the future, I would set more specific building constraints to channel their creativity towards illustrating target concepts.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, Minecraft Education Edition allowed hands-on application of geometry in a way that felt playful and innovative for my students. Their engagement and collaboration exceeded my expectations. Next time, I will utilize the teacher controls more to focus building challenges, and supplement gameplay with reflective discussions to maximize learning. The platform&#8217;s versatility gives me confidence that Minecraft can become a dynamic addition to my math instruction.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"745\" height=\"168\" src=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/Screenshot-2023-11-07-143311.png\" alt=\"\" class=\"wp-image-683\" srcset=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/Screenshot-2023-11-07-143311.png 745w, https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/files\/2023\/11\/Screenshot-2023-11-07-143311-300x68.png 300w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>Gamification can enhance learning and foster creativity\/innovation in students, based on the Matera book and videos: &#8220;Teaching as an intellectual engagement&#8221; connects meaningfully to gamification <a class=\"mh-excerpt-more\" href=\"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/2023\/11\/gaming-in-the-classroom\/\" title=\"Gaming in the Classroom\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":8060,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[5],"tags":[23],"class_list":["post-682","post","type-post","status-publish","format-standard","hentry","category-gaming-and-gamification","tag-tce623"],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts\/682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/users\/8060"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/comments?post=682"}],"version-history":[{"count":0,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/posts\/682\/revisions"}],"wp:attachment":[{"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/media?parent=682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/categories?post=682"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.miamioh.edu\/exemplary-teaching-practices\/wp-json\/wp\/v2\/tags?post=682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}