Gaming in the Classroom
Gamification can enhance learning and foster creativity/innovation in students, based on the Matera book and videos: “Teaching as an intellectual engagement” connects meaningfully to gamification […]
Gamification can enhance learning and foster creativity/innovation in students, based on the Matera book and videos: “Teaching as an intellectual engagement” connects meaningfully to gamification […]
From the article “Machine Learning Bias (AI Bias)” by Alexander S. Gillis and Mary K. Pratt 2 TCE threshold concepts and how they align with […]
The three main points behind Making Thinking Visible (MTV) that influenced me the most as an educator are: https://x.com/Simone__Hartley/status/398427208173109248?s=20 In math class this week, I […]
As an educator, I agree with the need to tie classroom instruction to practical applications. CBCI emphasizes this because students are better able to understand […]
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